Adventures of the Green Tide

Last week the heroes returned to Saltmarsh to find that it too had plunged into chaos with deep civil unrest as the King’s Men battled against what was left of the traditionalists. Galen and other traditionalists had been arrested and siege weapons were constructed to destroy the loyalist’s side of town. After some conferring with Galen’s right hand man and the only councilman still free to defy the king, the goblins concocted a plan. 

The green tide slipped into the water and swam up river before sneaking towards the jail. Once there they granted Gribi and Oilk the ability to fly. With this power, the pair of goblins flew over the trebuchets that rained destruction down onto the loyalist’s side and brought a storm of lightning and fire on the siege weapons. While dodging crossbow bolts, the goblin heroes destroyed the siege weapons scoring their first victory over the king’s men. Will the goblins succeed in rescuing Galen and other loyalists from internment? Will they break the back of the siege and restore balance to Saltmarsh? Will they ever find a ship worthy of their ever growing reputation? Find out tonight on…Adventures of the Green Tide!!!

The Kraken Awakens!

The Green Tide searched the hold of the Emperor of Waves and found even more sea zombies there among a collection of floating bodies. With resentment in their hearts and blue rot in their veins they attacked. The battle was furious with bolts of lightning flying, frost freezing and blades bloodied. In the end they managed to chase off the leader of their foes as he broke a hole in the ship and sunk into the depths and slayed his allies.

The Tide managed to plug the hole and stop the water from flooding but a massive crash into the ship alerted them that something was as of yet, amiss. They scurried to the top deck to spot the tentacles and body of a juvenile kraken assaulting the already wounded Emperor of Waves. 

The goblins wanted no part of the kraken (except Oilik) and they quickly fled to their rowboat and back to the Venturous where Captain Angie Combes promptly turned a rudder to the kraken and the sinking emperor. Yet Another ship swallowed by the sea in recent weeks. 

The Green Tide elected to part ways with Captain Combs and sailed the Green Porpoise to Saltmarsh along with 3 rescued soldiers from the Emperor and the pair of delegates from the Lizard Town. The city seems to still be immersed in conflict but who is fighting? More Sahaugin? The Lizard folk? The King’s men? 

Find out this week on Adventures of the Green Tide!

Sinking Ship

Last week, the Green Tide at last left the lizard folk liar with a pair of representatives in search of an alliance against the evil Sahaugin. Gentle travels were interrupted by a ship floating aimlessly on the sea. 

The brave goblins boarded her in hopes of salvaging the battered Emperor of Seas and when they climbed aboard they found a gastly scene of blood, gore and even a foot in a boot with no pair to match. While pink goblin sought the lonely foot’s mate, the goblins encountered a number of disfigured sea zombies. They battled them bravely and sometimes not-so-bravely but were backed into a corner before slaying the last of them. 

But where have these aquatic zombies come from? Are there more aboard the ship? Can the Emperor be salvaged? Find out this week on, adventures of the Green Tide!

Adventures of the Green Tide 2

Last week the Green Tide was recovering from the climactic battle to defend the lizard Queen and her interests. Oilik the Pink Goblin was reunited with his brothers but with the effects of having been dead for a day, his furious fists were somewhat flaccid and his equipment was lost in the belly of a shark. 

They were not permitted to rest long however as they learned that the vault was under siege, the vault which contained valuable artifacts. The tide bravely rushed in and began battling the foul fishy foes. With Orryn the white goblin atop Odrut his trust Dino steed and Moody Goblin assisting him in holding the line, the goblins fought back their enemies who were slaughtering more outmatched lizard folk. 

Led once more from the rear by Captain Zug the tide was turned and our goblin brothers fought their way to the vault only to find it breached. The tide were surprised to find humans ransacking the Lizard Folk treasure along with the Sahaugin but before they could make sense of it, despite some tremendously insightful and inexplicable deductions, the intruders vanished in a mist of magical light. 

Although the relics were lost and many lives along with them the battle rages on as the Green Tide never surrender! 

Will the Tide find allies for the lizard folk who seek revenge against the Shady Sahaugin? Will the Tide at last secure a ship of their own? Will they find who was in league with their fishy foes? Find out this week on “Adventures of the Green Tide!”

A Brother Recovered

Recap and intro to the Adventures of the Green Tide!

Last week the Green Tide woke after spending a night recovering from near continuous combat since arriving at the Lizard Folk town. While their bodies were healed their hearts were heavy as the began to embrace the real possibility that their brother, Oilk, had fallen in battle. As they went about morning rituals, the sounds of shuffling feet perked their ears. The Tide investigated to find Sahuagin fighters carrying bloodied bodies to the water front. With contempt for their adversaries burning hotly in their hearts they attacked once more. The battle continued to the water front where they found Sahuagin priestesses engaged in a ritual and the slain being tossed into the water to a massive double headed shark adorned with stones and the skulls of sacrifices. The brave Tide defeated the Sahuagin and disrupted the ritual sacrifice. With little but fleeting hope they searched the mountain of corpses. The carnage was difficult to stomach, even for goblins, but alas they spotted a single smooth green hand buried beneath the scaly lizard folk corpses. The goblins pulled on it and behold, their fallen brother was discovered, his body badly maimed and disfigured, yet mostly intact; the tattoos of his tentacle patron torn along with his flesh. 

The goblins stuffed their brother’s body in a bag of holding and carried on, following a Lizardfolk captain to a friendly area. From there they traveled through a secret passageway to the queen’s court and found the sovereign barricaded inside with rebel forces attempting to breach the large doors that guarded her. The Green Tide pledged their support and they then welcomed the rebels to a battle to resolve their differences. The battle was fierce but the Tide were too strong for the rebels and their Shaman leader was slain with prejudice. There was no mercy even when one of the rebels surrendered and begged for his life. White goblin, who didn’t seem to have heard the pitiful pleas for mercy, fired a pair of arrows into his chest. 

The rebel attack was repelled but where are the sahuagin? Is there more to their alliance with the lizardfolk? Is retrieving their artifact their only motivation? If so, have they succeeded in their task? 

Find out tonight on this episode of the Adventures of the Green Tide!

Getting a Grip

From Goblins episode 2: Family

Goblin Brothers Series:

Goblins Episode 1: Born in Blood 

Goblins Episode 2: Family

Goblins Episode 3: Blood, Bone , Spirit

The venom was sucked from Nyx’s body and spiritually into his brother’s, causing Zyx to flush and feel hot as his vision blurred and he struggled to maintain his focus. Zyx continued to rock back and forth with his brother in his arms but his head was foggy and eyes could not focus. The physical effects only strengthen his spiritual resolve however, and he clung tighter with his mind to his brother’s spirit ever willing the poison from him.

Nyx’s color improved from a very pale green to his darker normal shade and his heart rate improved from nearly nothing to its normal rate. Soon, his limbs too no longer shook and instead his hands clenched as if ready for a fight. At last he coughed and his eyes flung open. He struggled free from his brother and flailed about wildly for a moment; fending off imagined attackers. Nyx soon realized none were there and he looked first to the cave spider, frozen in layers of frost, then to his brother who lay on his back, shaking.

Nyx dashed to him and shook him, not unlike Zyx did to him minutes earlier. He too shouted to his brother and Zyx heard his call and it settled his spirit though he could not respond. Nyx searched the room for anything useful and could not find anything to help the situation except the totem Zyx used to subdue their attacker. He grabbed it and placed it in his brother’s hands. Zyx gripped it and clung to it as though he were clinging to life. It helped Zyx to focus his spirit and a clarity of thought emerged from the fog of venom.

In reality, Zyx was merely in a trance though his body seemed in dire condition. This state was still very unfamiliar to him however and continued to perplex the young whelp. Zyx saw his body and his brother’s from outside himself. He watched as his brother tried to lay his body in a more comfortable position and sat over him looking for signs of worsening or improving condition. Zyx saw the concern on his brother’s face and wanted to soothe him.

“I ok brother,” Zyx whispered in his mind. Nyx looked about and then back to his brother, sensing that he heard something but could not make it out. Nor did he see his brother’s mouth move.

DM Notes: Goblins of Salt Marsh

I had not DMed for years in any real way. I missed it. Being the master of a story that the players bring to life is so rewarding for me. While it cuts into my writing time a bit I love creating fantastic worlds for the players to adventure in and engaging conflicts for them to resolve.

In November I took up the Ghosts of Salt Marsh adventure for my group. For any who don’t know, it’s an adventure for dungeons and dragons which is made up of a collection of adventures from earlier editions. It has a bit of a pirate vibe to it and I leaned all the way into that. So did the party!

The group has honestly been creating ever more interesting characters and even working on whole party themes. My favorite to date was a group of unemployed circus performers who went by the name “The Perilous Performers” and had an entire dramatic introduction that we executed for new NPCs we met. It was a blast.

This time the group decided they would all make goblins, except my son who made a gnome. I placed them under the (forced) employ of a small time smuggler and soon enough they found themselves free of his employ and instead working for a councilman with a secret identity. With that the adventure had begun!

The goblin each had a color assigned to them by their former master that was vaguely representative of their class. The enraged barbarian is red goblin. The sorcerer is blue goblin. The monk is pink goblin. Of course, the gnome which they regard as their brother as well, either by choice or ignorance, is white goblin. Not your typical party, to be sure.

The adventures they’ve undertaken so far have been super fun. They don’t fight is quite the same way a more traditional party might and they certainly don’t role play in the same way as a typical party does. They have aspirations of pirating their own ship and I look forward to that dream being fulfilled.

Until then, I look forward to every Monday seeing the “Green Tide” sail the seas.