Game Notes: Deadly Drow

With Ferdinand the Bull fallen in battle and the rest of the party badly wounded, the group of heroes retreated to a remote location, attempted to cover their tracks and fortify a position and rest. The dwarven thief Guter went on a recovery mission to reclaim Ferdinand’s body if possible. He silently crept along with night vision goggles and located their favorite Minotaur. His body was located among a mess of slain drow all stripped of equipment and weapons. Guter pulled him from the mess, tied a rope around the Bull’s horns and then proceeded to drag the fallen friend back to the safe location. It’s not entirely clear why Guter didn’t simply carry their friend but the powers that be (me) chose not to add damage to Ferdinand’s already lifeless body or argue about taking corners while dragging something from a rope.

With Ferdinand back the party hunkered down to rest. They forgot about the vengeful Earth Elemental that has recently been name Rock Hudson for his earth connection and flair for dramatic appearances. Rock once more assailed the party and before they fought him off, Rock killed the half-elf witch. No worries though as the party managed to rest up and Priest Thoradin resurrected Ferdinand. Somehow Moradin blessed the bull in spite of his pagan belief and the really poor rendering of Moradin’s holy symbol on Ferdinand’s horn. With the party alive though weakened they decided to press on.



Striking resemblance

The group chose to assault the drow head on. They approached with some caution, examined the area for suspicious things and found some traps. The first was found by stepping direction on it and the others through more intelligent means. The Half-Elf guide was quite sure that it was an ambush but kept that suspicion to her self. Ferdinand was upset when he noticed that the guide was no where to be found when the battle began but nothing came of that either.

The party encountered some drow in the cave previously inhabited by trolls but inexplicable the drow did not follow the party to the area in which they hoped to fight. So the party elected to wait and see what happened. At this point the witch was entirely convinced that they were in an ambush but yet again kept the information to herself. Indeed a significant number of drow arrived at the party’s rear closing them off in a narrow hallway. Some initial attacks weakened the drow but they inflicted plenty of damage to the party as well.

The situation is dire.

Game notes: Friendly Fire and Ambush

The party was feeling good about life after defeating the stirges. In the mess of past victims they managed to pull out a nice looking suit of armor which was determined by the priest to be especially holy in spite of the fact that there were no religious marks present. They then had a discussion with their half elf witch guide (using the term loosely) about damaging the party while attacking enemies. There was some murmur about the witch’s loyalty. The witch with confidence exclaimed that it would not happen again and the subject was dropped.

Moving on the heroes brushed by some simple cave ogres though Ferdinand the Bull did attempted to gain passage in a more diplomatic manner. Unfortunately instead of asking if they may have permission to pass he asked if they had permission to have their way with their mothers. The ogres did not respond well and the brief battle that followed allowed them to die defending their mothers’ honor, if an ogre has any.

Moving right along to where they are not sure, they scouted ahead and readily agreed to explore the area which had the most noise and most danger. Some cave trolls inhabited the section of cave and the heroes set about ending their miserable existence. While doing so however some Drow ambushed the party and complicated matters. Fighting a two front war has never been easy and the party was pressed to endure the assault. Sneaky drow continued to pester the party while they dispatched the trolls.

In the end the drow were held and the trolls downed. There was a tense moment during the battle when the witch cast a spell that injured a troll with an acid arrow. Unfortunately that spell happened to splash acid on the Priest of Moradin and he did not appreciate it much having received more than minor injuries from the attack.

The party retreated into the troll cave deciding that it was a safe place to rest. There was some disappointment that the drow did not simply follow them into the ambush which was set for them and a little name calling. Alas the drow did not follow and the party was left to rest with as much peace as one can have knowing that drow are watching you.

Successful day of adventuring. Enemies bested, treasure found, and just a little friendly fire.