Game Notes: Escape!

The party found themselves embattled with a group of angry and evil grey dwarves. The grey were not easy in defeat. One swelled in size as he took damage and began to smash the valiant Freyr Thoradin was unable to aid the sword mage much and before anything could be done the fighter was smashed to the ground.

The half elf witch came to their aid and cast a spell causing another of the grey dwarves to lose his grip on sanity and begin smashing anything near him. This backfired some as the crazed grey pummeled the heroes as well including Freyr who managed to shake off the hold of death and stand, only to be pummeled once more to the rock.

With some effort the heroes managed to dispatch the evil dwarf cousins. Blood was spilled and wounds were dealt, but the group endured and rested to heal their wounds. Moonshadow the witch guide was badly injured and was dying. Moradin’s priest refused to heal her but Ferdinand the Bull took mercy on her and treated her wounds. After some rest she recovered enough to regain her feet.

The priest of Moradin, Thoradin, threatened and banished the witch from his sight choosing instead to lead the party out of danger without her assistance. He decided that her leading was treacherous and likely to cause more harm to the party. She remained in the cave as the party moved on.

Finally finding the caves of the mountain distasteful and having grown tired of being lost in the deep they sought the exit directly. A couple of zombies wandered the caves but were easily purged from their sight.

A fresh breath of air was felt and the party rushed to find its origin only to encounter a pair of cave slimes who blocked their path.

Stubborn things, slimes are, but the heroes at last destroyed them.

Their was strange talk of remaining in the cave in order to rest for an extended period of time but Ferdinand the bull wisely reminded the party that Rock Hudson continued to pursue them and was likely to assault them. So we will assume the party will at last flee the cave. 248663

Through the Mountain

A wisp of fresh air beckons you to follow its sweet scent to a more pleasant place. Its intoxicating aroma cannot be ignored and it leads you to freedom from the darkness and the perils that lurk there. You stumble and tramp past the remaining rocks and rubble and find sunlight steaming in from the world beyond the cave. You quicken your pace and trot around the final turn.

A bath of warm rays wash over you even while the brightness of the sun blinds you for a moment. A burst of life and energy fills your body and your aches and pains lessen as you slump to your knees to enjoy the warmth that spreads through your limbs for the first time in many days.

You close your eyes and fall to the ground when you finally accept that you indeed survived the evils of the mountain cave. Drow and grey dwarves, dragons and ogres are behind you. They will not dare to venture into the light to threaten you. You are safe. For the first time in too long you are safe.

Minutes pass as you bask in the bright glow of the world and the freeing sense of safety that fills your soul. You snooze like a babe safe in its wrap. When you awake it is as if you have been born again; been given new life.

You open your eyes and look upon your new world. It takes more than a moment for you to adjust to the brightness but at last the landscape comes into focus. Your smile slowly fades and the warmth of the world begins to feel hot. A wind blows by and no longer smelling sweet, the air instead carries a hint of despair.

You scan the land before you but it appears dead. There is little but rock and sand. Desolation rules this new alien world. Far from the rivers and trees of your homeland you find yourself faced with an endless, harsh desert.

At least you are free from the belly of the dark mountain. Or is that a good thing?desert