The heroes counted their loot and blessings after defeating a dragon. Moradin protects as always and the group felt secure in their continued success after defeating such a powerful foe. Guter the rouge dwarfs with hideous features scouted ahead with his new night vision goggles and located a zombie nearby. Surprisingly strategic the group decided to let the rouge “pull” the foe to them rather than meeting it in it’s own surroundings. The zombie didn’t at first take the hint but after finding a friend, the pair of undead traced after our hero to certain doom.
Satisfied the group moved on. Guter once again scouted and heard some flapping of wings down one corridor. The party of course ignored the fact that there was no strategic need to clear the area and engaged whatever dangers lurked within. They once more set up a decent line and waited for the enemies to reach them. It was surprising considering the party normally rushes forward with no regard for strategy or safety. Still…the flapping stirges they encountered were a little of a handful. They weren’t that tough individually but there were a few of them and they complicated things. It got further complicated when the witch guide cast a spell that caused damage to her allies and led to the Minotaur monk punching her as he danced around thumping foes. Still, the heroes could not be stopped by some measly flapping wasps. They downed them all and then slumped against the walls to rest a minute before the adventure continues. Next week.